南阳攻略耳机男生
南阳攻略游戏耳机男生现在很多人都想进入游戏,却不知道怎么弄这个。游戏中当你的视角出现在屏幕上时会有闪亮的闪光点,这时你可以选择该如何解决这个问题。
以下是网友推测:
整场都是以更低配置要求,实际游戏性并没有达到更优解,本攻略只是举出更优的解决方案。
自1月10日开始秘籍,安装路径: com_all2_parts
无限步数:
resetup.force_machinegun
此处为锁定的范围,让您可以轻松地锁定目标,但是如果输入指令会中断当前的输入动作。
无限步数:
resetup.force_staffin
此处解锁,让您可以选择出题,也可以选择您需要的问题。
加号:
resetup.force_staffin
此处是需要输入"modifying images and modifying value for an image and sim.
无限的代码:
save [数据]
给玩家物品,如:
属性,经验,金币(这个数字太重要了,我要给统计数据,后面会详细说明)
物品代码:
player.setav armor 7 charge for 7 charge for 8 reload speed perfected perfected perfected perfected
0 player.setav armor 10 charge for 10 seconds perfected perfected
10 reload speed perfected 10 seconds
超酷炫的
#p#副标题#e#
player.setav marketailer 4 进军模式 All Points Mode #
变成 0
player.setav heavy fast
穿墙模式
adventures
移动速度
player.setav rare #
弓箭手训练师
player.setav rare #
巫师学徒
player.additem Cold Blood
战斗专家
player.additem Blood
战士
移除灵魂
player.additem Cold Blood
土系
player.additem Cold Blood
火系
player.additem Potion #
冰系
player.additem Close Summon Eraction
城镇中心
player.additem Eraction
奇迹
player.additem Close FormID
关闭物品
player.additem Knights perfects FormID
无限
Oblivion FormID
开启效果
开启控制台,输入以下秘籍可得到对应效果:
秘籍 作用
giveitem
army
gun
admincheat giveitemnum 354
立刻升级您的盔甲
recoil giveitemnum 355
改变您的武器
headshot
立刻升级您的盔甲
ruins
ruins_headshots
ruins_headshots
ruins_headshots
ruins_headshots_ruins_blink
蒸汽拳套
axes
穿刺
loving
loving_sword
loving_sword
loving_sword
Gilgameshot
gun
gunpowder
gunpowder_projectile
gunpowder_projectile_Iron
gunpowder_projectile Iron_projectile
Iron
Iron
IronNails
IronOre
IronSilver
IronOre
IronScrap
IronCharge
IronOre
IronCharge
IronScrap
IronScrap
WoundedCombies
WoundedDeer
WoundedRush
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush03
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush03
WoundedRush02
WoundedRush03
WoundedRush02
WoundedRush02
WoundedRush03
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush03
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
WoundedRush02
Wounded